The Basics of Modeling in Rhino 3D

All knowledge is available on the web. All you need is a mentor to guide you to it.

"Rhino 3D can be wildly different from other 3D modeling programs. Specifically, programs that use Polygon Modelling methods. In this track, you can expect to learn the very basics and essentials of modeling in Rhinoceros 3D a commonly used software in professional practice." Ryan Long

About this track

What is this track about?

In this track, you can expect to learn the very basics and essentials of mdeling in Rhinoceros 3D a commonly user software in professional practice.

Rhino 3D uses (NURBS) as a method of modeling (Non-uniform rational basis spline.)  A mathematical model commonly used to represent curves and surfaces. Essentially, NURBS are mathematical models commonly utilized within the 3D environment for creating and defining curves and surfaces offering flexibility and precision for handling both analytic and modeled shapes.

For this reason, Rhino 3D can be wildly different from other 3D modeling programs. Specifically, programs that use Polygon Modelling methods. Which are just as common (Ex. Solidworks). Neither is better than the other, they are used according to need. NURBS tend to be better for free-flowing organic forms. Using NURBS, physically impossible shapes can be created. Whereas, Polygonal can be better for more practical forms used in manufacturing applications.

Why is this important?

Modeling with NURBS will call upon different actions and methods when modeling using a slightly different nomenclature than polygon modeling programs. Building with NURBS for the first time will require you to learn new terms and methods of constructing in the 3D environment.

The one thing to be wary of before we begin is that the Rhino interface will look very different on a mac as opposed to a PC. However, the difference is not drastic enough that it will hinder your learning experience. Most buttons, bells, and whistles will translate fairly smoothly between the two operating systems.

If at any time you are stuck at a portion, leave a comment on the instructional video and/or blog and it is safe to say most creators will get back to you quickly in hopes of better marketing their content.

What are you going to learn?

In this track you can expect to learn:

  1. The differences between NURBS and Polygon Modeling methods.

  2. How to start a new model in Rhino.

  3. How to Navigate the user interface.

  4. The basics of creating and drawing lines.

  5. How to correctly and efficiently use the layers panel.

  6. And much much more! Everything up to creating a polished NURBS model!

Who is this track for?

  1. Beginners using 3D software or NURBS software specifically.

  2. Students and working professionals looking to expand their 3D modeling knowledge.

  3. Individuals looking to refine their skills in Rhino and learn other ways to perform the same action.


Track at a glance

Lessons 37
Commitment 6 hours of study
Language English
Mentor Response Time 3 Hrs.
Student Reviews (13)


  • Video Lesson 1: Understanding the difference between Polygon and NURBS
  • Video Lesson 2: An Introduction to Class Materials
  • Video Lesson 3: The Basics of Rhino 3D's User Interface and Viewports
  • Video Lesson 4: The Interface Reviewed in Greater Detail
  • Video Lesson 5: Drawing Curves
  • Readings/Downloads Lesson 6: Even Greater Detail with the User Guide
  • Video Lesson 7: The Help Pannel
  • Video Lesson 8: Drawing Lines
  • Video Lesson 9: Layers and Selection Techniques (in-depth)
  • Video Lesson 10: Layers and Selection Techniques
  • Video Lesson 11: Coordinate Entry
  • Video Lesson 12: Practice With Coordinate Entry and Contraints
  • Video Lesson 13: Distance and Angle Constraints
  • Video Lesson 14: More Practice With Coordinate and Constraint Entry
  • Video Lesson 15: Understanding Curves, Surfaces, and Solids
  • Video Lesson 16: Using Object Snaps
  • Video Lesson 17: Smart Tracking
  • Video Lesson 18: Tab Constraints
  • Video Lesson 19: The Project Contraint
  • Video Lesson 20: The Planar Constraint
  • Video Lesson 21: An Introduction to Construction Planes
  • Video Lesson 22: Viewports and Construction Planes (Modeling in 3D Space)
  • Video Lesson 23: Modeling in 3D Space
  • Video Lesson 24: Analysis Commands in Rhino 3D
  • Video Lesson 25: Drawing Circles
  • Video Lesson 26: Learning How to Draw Archs
  • Video Lesson 27: Practice Drawing Archs
  • Video Lesson 28: Drawing an Elipse and Polygon
  • Video Lesson 29: Drawing Curves
  • Video Lesson 30: Drawing a Helix and Spiral
  • Video Lesson 31: Practical Applications of Free-form Curves
  • Readings/Downloads Lesson 32: Detailed Disscussion of Curves, Control Points, and Isoparms
  • Video Lesson 33: Filleting
  • Video Lesson 34: Chamfering
  • Video Lesson 35: Practice Chamfering and Filleting
  • Video Lesson 36: The Gumball Basics
  • Video Lesson 37: Copying, Moving, Joining, Scaling an More Basics.
product manager

Learning at Mowgly

We believe that all knowledge is available on the web. All you need is a mentor to guide you to it. Tracks are not traditional online courses. A track is a series of videos, tasks and readings that are put together by industry experts to guide you to master your topic.

Learn with Mentors

Mentors are here for you to guide you throughout your education journey. Enroll in a course and start chatting with your mentor instantly.

Learn with others

Never get stuck. Whatever problem you have, someone in this world can fix it. Join our community of mentors and tech experts who are ready to share their expertise and provide career mentorship through our private chatting channel.

Learn From Anywhere

Online educational courses that you can learn from your computer, tablet or phone to give you the flexibility to learn at your own pace.